Missions
Missions are tasks for players to work towards, that help to guide them through the game, while offering various rewards along the way. The Missions Panel offers various missions to do, such as collecting resources, crafting certain items, or interacting with various items in some way.
Completing missions gives rewards to the player that can assist with progression in the game. Rewards range from Bytes, Schematics, and various Items, such as the very rare QT-RTG or
EXO Chips.
Mission Log
The Mission Log is attached to any Landing Pad,
Logistics Depots, and the Sun Room, and can be interacted with to bring up the Mission Log panel. The player can use this to keep track of missions and collect rewards.
It is also possible to check the Mission Log any time, using the key for the action wheel (PC: Hold , Xbox: Hold
, PS4: Hold
, Switch: Hold
) and selecting the missions option. A second possibility to bring it up, is to click on the right side of the backpack. The Mission Log can be used to collect Byte rewards anywhere, but items can only be collected at the Landing Pads.
The log has five sections:
- Rewards is for completed missions that have rewards waiting to be claimed.
- Tracked is for missions that the player has decided to track. This allows for easier tracking when multiple missions are active. The player can untrack these missions, which moves them back to Active.
- Active is for all missions that are currently active. These missions can be tracked and moved to Tracked.
- Reclaimable is for recalling items that only have one instance to any landing pad.
- Complete is for all missions that have been completed and rewards have already been claimed.
Missions
Mission | Objectives | Description | Rewards | Prerequisites |
---|---|---|---|---|
Planetfall | Arrive on Sylva | Survive the landing on Sylva | ![]() ![]() |
- |
Astroneering Bas(e)ics | Unpack Oxygenator Install Oxygenator on Shelter Connect Printer power to Shelter |
Retrieve Starting Gear from Landing Pad | ![]() ![]() |
Planetfall |
Breathing Space | Print a Tether Bundle from Backpack Connect a Tether to Oxygenator |
Tethers can be placed to extend oxygen access | ![]() ![]() |
Astroneering Bas(e)ics |
Resourcing | Gather Compound x4 Gather Resin x4 |
Use the Terrain Tool to gather resources as you excavate | ![]() ![]() Schematic: Oxygenator |
Breathing Space |
Landfilling | Attach Small Canister to Terrain Tool or Backpack Fill Small Canister with Soil |
Canisters can store soil for terrain filling and flattening | ![]() |
Breathing Space |
Re-Tooling | Unlock, print, and attach a Boost Mod to your Terrain Tool Unlock, print, and attach a Drill Mod to your Terrain Tool |
Upgrade to dig deeper, faster, and better | ![]() Schematic: Soil Centrifuge |
Landfilling |
Printing Up | Print Medium Printer
Attach Medium Printer to Platform |
Printers are used to make larger and more complex modules | ![]() Schematic: Large Platform B |
Resourcing |
Smelteringly Hot | Unlock and print a Smelting Furnace Refined Aluminum from Laterite |
Minerals are often found underground or in rocky areas, and can be refined using a smelter | ![]() |
Printing Up |
Powerful Problems | Print and connect a Small Generator to power network | Generate enough power to sustain your projects | ![]() Schematic: Small Battery |
Printing Up |
For Science! | Print and use a Research Chamber | Research Chambers deconstruct objects to generate a steady stream of Bytes | ![]() ![]() |
Printing Up |
Forward Progress | Place a Shelter on Another Planet
Place a Landing Pad on Another Planet |
Make a Home away from Home | ![]() ![]() ![]() |
To Parts Unknown |
Safe as Houses |
|
Find Shelter no matter where you land | ![]() |
Forward Progress |
Battery Backup | Fully charge a Battery | Batteries store power and help keep production going | Schematic: Splitter Schematic: Power Extenders |
Powerful Problems |
Eyes on Lithium | Gather Lithium x3 | Crafting larger batteries will require Lithium from Vesania or Novus | ![]() |
Battery Backup |
Medium Battery | Print a Medium Battery | Charge forward toward power mastery | ![]() ![]() |
Eyes on Lithium |
High Tech Spec | Print an RTG | Get more done with this reliable generator | ![]() ![]() |
Medium Battery |
Movin' & Haulin' | Print a Tractor | Tractors and trailers are good for transporting items and resources | ![]() Schematic: Trailer |
Smelteringly Hot |
Materials Matters |
|
Use the Chemistry Lab to mix new materials | ![]() |
Talking Tungsten |
From Thin Air |
|
Expand your resource collection using the Atmospheric Condenser | ![]() Schematic: Medium Gas Canister |
Materials Matters |
Composite Perfection | Refine Nanocarbon Alloy | Craft this Composite Resource to show your production mastery | Schematic: Portable Oxygenator | From Thin Air |
Unearthed | Extractors automatically dig up resource nuggets | ![]() |
Stuffed Storage | |
Arm Yourself! | Automate some of your work | ![]() Schematic: Large Extended Platform |
Smelteringly Hot | |
To Parts Unknown |
|
Explore other planets to locate new resources | ![]() ![]() ![]() |
Smelteringly Hot |
Fuel for Thought | Create Hydrazine | Produce a resource to fuel further exploration | ![]() Schematic: Hydrazine Thruster |
From Thin Air |
Talking Tungsten | Refined Tungsten from Wolframite | Journey to Desolo or Calidor to locate Wolframite | Schematic: Medium Generator Schematic: Floodlight |
Smelteringly Hot |
Take a Byte | Gain 2,000 more Bytes | Bytes are used to unlock Schematics via the Catalog | ![]() |
For Science! |
Here We Go A Sampling | Find and use 10 Research Samples | Research samples appear naturally on flora and rock formations | ![]() |
For Science! |
Master of Unboxing | Unlock an EXO Research Aid Unit | Seek out and unlock EXO Dynamics Research Aid units | ![]() Schematic: Buggy |
Here We Go A Sampling |
Relocation Package | Unlock and print a Packager | Packagers can be used to condense items into crates that are easier to transport | ![]() Schematic: Medium Shredder |
Movin' & Haulin' |
Advanced Explorer Kit |
|
Prepare yourself for every situation | ![]() |
Take a Byte |
Unlocked Potential | Unlock 100 Schematics in the Catalog | Unlock your potential for adventure | ![]() |
Advanced Explorer Kit |
Shred, Scrap, Trade |
|
Shredders produce Scrap nuggets which can be used to trade for other resources via Trade Platforms | ![]() |
Relocation Package |
Stuffed Storage | Print and Fill a Medium Resource Canister | Storage can be used to hold your resources | ![]() |
Arm Yourself! |
Lights in the Distance | Discover a Gateway Chamber | Locate one of the strange structures emitting a pillar of light | ![]() |
Astroneering Bas(e)ics |
Well, That's Weird | Activate a Gateway Chamber | Find a way to power the strange structure | ![]() |
Lights in the Distance |
A Core Concept | Activate a Planet's Core | Dig deep, find the planet core, and figure out how turn it on | ![]() ![]() |
Well, That's Weird |
Multi-Core Processing | Activate the Cores of Every Planet | On every planet, activate at least one Gateway Chamber and the Core | ![]() ![]() |
A Core Concept |
There's Something Out There | Investigate the Unidentified Satellite | Visit the Unidentified Satellite that has been revealed in the solar system | ![]() |
A Core Concept |
Through the Looking Glass | Activate the Unidentified Satellite | Place the Geometric Triptych from each planet on the Unidentified Satellite | ![]() ![]() |
There's Something Out There |
Cracking Caches | Find and explode an EXO Cache | Use your Compass to locate an EXO Cache and explode it with Dynamite | ![]() |
Advanced Explorer Kit |
Globe Trotting | Reach top speed in a Gravity Globe | Unexpected experimental traversal device identified -- just roll with it | Cosmetic: Dizzy Emote Bytes x500 |
- |
Wanderer Missions
These missions lead the player to all of the Historical Probes and unlocks the Wanderer Suit with the Wanderer's Way achievement.
Mission | Objectives | Description | Reward(s) | Prerequisite |
---|---|---|---|---|
Echoes of the Past | Unlock and print a Probe Scanner | Create a Probe Scanner | ![]() |
From Thin Air |
Chasing Signals | Find Vintage Probe and Attach Probe Scanner | Activate the Probe Scanner to narrow in on the location of a Vintage Probe | ![]() |
Echoes of the Past |
Things to Remember | Find the Remaining Vintage Probes | Explore the solar system for more signals from the past - each planet has a unique Probe | ![]() |
Chasing Signals |
When and Where? | Greet the Wanderer | A visitor wants to take your picture | ![]() ![]() |
Things to Remember |
Jet Powered Missions
These missions allow the player to unlock the Hoverboard and VTOL.
Mission | Objectives | Description | Reward(s) | Prerequisite |
---|---|---|---|---|
Prototype Recovery |
|
Retrieve data from a busted EXO prototype vehicle - codename: HVR | ![]() |
To Parts Unknown |
Tracing the Transmission | Find the MAT (Material Analysis Transmitter) and decode the data from the EXO Chip | ![]() |
Prototype Recovery | |
Electrical Engineering | Resources are needed for internal power and wiring evaluation | ![]() |
Tracing the Transmission | |
Ingredient Investigations |
|
Prototype data decrypted: Crafting materials are needed for analysis | ![]() |
Tracing the Transmission |
Onboarding | Activate the MAT | Send off the compiled data for a new Schematic | ![]() ![]() Schematic: Hoverboard |
Electrical Engineering & Ingredient Investigations |
Vertical Thinking |
|
Retrieve the test data of EXO prototype vehicle - Codename: VERT | ![]() |
Fuel for Thought & Onboarding |
Bootstrapping | Find the MAT (Material Analysis Transmitter) and decode the data from the EXO Chip | ![]() |
Vertical Thinking | |
What The Thrust? | Gases are needed to determine proper fuel and thrust generation | ![]() |
Bootstrapping | |
Substance Selection | Prototype data decrypted: Crafting materials are needed for analysis | ![]() |
Bootstrapping | |
Further Refinement |
|
Create higher quality ingredients for prototype consideration | ![]() |
What The Thrust? & Substance Selection |
Analysis Paralysis | Boost the MAT with more EXO Chips | ![]() |
Further Refinement | |
Finished Product | Activate the MAT | Send off the compiled data for a new Schematic | ![]() ![]() Schematic: VTOL |
Analysis Paralysis |
Xenobiology Missions
These missions unlock Galastropods that provide buffs for players, added in the Xenobiology Update.
Mission | Objectives | Description | Reward(s) | Prerequisite |
---|---|---|---|---|
Bait & Switch |
|
Samples of Sphalerite are needed to initiate local fauna examinations | ![]() |
Smelteringly Hot |
Strange Object |
|
Chronos Case File #)0%! Fate of the ESS Triton//Please deploy at a safe distance away from launchpad | ![]() |
Bait & Switch |
A Breath of Fresh Air |
|
The Xenobiology Lab wreck must be re-oxygenated for safety //Check the surrounding debris for a functioning Oxygenator | ![]() |
Strange Object |
Jumper Cables |
|
The wrecked Xenobiology Lab needs its internal power recharged //Find a working cable port on its structure | ![]() |
Strange Object |
Know thy Galastropod |
|
Use the Data Log attached to the Xenobiology Lab to learn more about the wreck | ![]() |
A Breath of Fresh Air & Jumper Cables |
G. sylva: Shells |
|
Retrieval of local Galastropod requires data // Find and scan its discarded shells in the forests of Sylva | ![]() |
Know Thy Galastropod |
G. sylva: Terrarium | Galastropod requires a mobile environment for adventure // Materials are needed for proper module creation | ![]() Schematic: Small Trumpet Horn |
G. sylva: Shells | |
G. sylva: Recovery |
|
Coax the Galastropod out of hiding and win its trust and companionship | ![]() |
G. sylva: Terrarium |
G. sylva: Verification |
|
The Xenobiology lab requires scan of G. sylva // Place Galastropod on input slot for analysis | ![]() |
G. sylva: Recovery |
Tracking Power |
|
Provide more power to activate the tracking capability of the Xenobiology Lab to locate other Galastropods | ![]() |
G. sylva: Verification |
Galastropod Care |
|
Feed your Galastropod // Galastropods can eat any seed--favorite foods increase benefits received | ![]() |
G. sylva: Verification |
G. desolo: Shells |
|
A Galastropod has found its way to the barren moon // Find and scan its discarded shells in the craters of Desolo | ![]() |
Tracking Power |
G. desolo: Terrarium | Galastropod requires a space that is thrilling // Materials are needed for proper module creation | ![]() |
G. desolo: Shells | |
G. desolo: Recovery |
|
Coax the Galastropod out of hiding and win its trust and companionship | ![]() |
G. desolo: Terrarium |
G. desolo: Verification |
|
The Xenobiology lab requires scan of G. desolo // Place Galastropod on input slot for analysis | ![]() |
G. desolo: Recovery |
G. calidor: Shells |
|
The dry dunes of the arid world have attracted a Galastropod // Find and scan its discarded shells on blades of rock deep in the caverns of Calidor | ![]() |
Tracking Power |
G. calidor: Terrarium |
|
Galastropod requires a robust containment area // Materials are needed for proper module creation | ![]() |
G. calidor: Shells |
G. calidor: Recovery |
|
Coax the Galastropod out of hiding and win its trust and companionship | ![]() |
G. calidor: Terrarium |
G. calidor: Verification |
|
The Xenobiology Lab requires scan of G. calidor // Place Galastropod on input slot for analysis | ![]() |
G. calidor: Recovery |
Wholesome Produce |
|
Plant and harvest flora to provide food for Galastropod | ![]() |
G. desolo: Verification & G. calidor: Verification |
Signal Boost |
|
Boost the tracking capability of the Xenobiology Lab to locate more Galastropods | ![]() |
G. desolo: Verification & G. calidor: Verification |
G. vesania: Shells |
|
The wilds of an improbable world have called to a Galastropod // Find and scan its discarded shells hidden on the high hills of Versania | ![]() |
Signal Boost |
G. vesania: Terrarium | Galastropod requires a setting of suitable comfort // Materials are needed for proper module creation | ![]() |
G. vesania: Shells | |
G. vesania: Recovery |
|
Coax the Galastropod out of hiding and win its trust and companionship | ![]() |
G. vesania: Terrarium |
G. vesania: Verification |
|
The Xenobiology Lab requires scan of G. vesania // Place Galastropod on input slot for analysis | ![]() |
G. vesania: Recovery |
G. novus: Shells |
|
A Galastropod has ventured to this exotic moonlet // Scan its discarded shells found inside Crumbling Stones within the cavers of Novus | ![]() |
Signal Boost |
G. novus: Terrarium |
|
Galastropod requires a locale of security // Materials are needed for proper module creation | ![]() |
G. novus: Shells |
G. novus: Recovery |
|
Coax the Galastropod out of hiding and win its trust and companionship | ![]() |
G. novus: Terrarium |
G. novus: Verification |
|
The Xenobiology Lab requires scan of G. novus // Place Galastropod on input slot for analysis | ![]() |
G. novus: Recovery |
Overcharged |
|
Further boost the tracking capability of the Xenobiology Lab in order to locate the remaining Galastropod | ![]() |
G. vesania: Verification & G. novus: Verification |
G. glacio: Shells |
|
A Galastropod has been drawn to the frigid calm of the frozen world // Scan its discarded shells found by detonating Ice Chunks in the caverns of Glacio | ![]() |
Overcharged |
G. glacio: Terrarium | Galastropod requiers a locale of security // Materials are needed for proper module creation | ![]() |
G. glacio: Shells | |
G. glacio: Recovery |
|
Coax the Galastropod out of hiding and win its trust and companionship | ![]() |
G. glacio: Terrarium |
G. glacio: Verification |
|
The Xenobiology Lab requires scan of G. glacio // Place Galastropod on input slot for analysis | ![]() |
G. glacio: Recovery |
G. atrox: Shells |
|
The noxious planet has a curious appeal for a Galastropod // Scan its discarded shells that have been consumed by the Spewflowers of Atrox | ![]() |
Overcharged |
G. atrox: Terrarium | Galastropod requires a locale of security // Materials are needed for proper module creation | ![]() |
G. atrox: Shells | |
G. atrox: Recovery |
|
Coax the Galastropod out of hiding and win its trust and companionship | ![]() |
G. atrox: Terrarium |
G. atrox: Verification |
|
The Xenobiology Lab requires scan of G. atrox // Place Galastropod on input slot for analysis | ![]() |
G. atrox: Recovery |
All Together Now |
|
Send a transmission of Galastropod findings using the Xenobiology Lab's built-in Sonic Array | ![]() |
G. glacio: Verification & G. atrox: Verification |
Final Entry |
|
An encrypted message has been recovered from the Xenobiology Lab | ![]() |
All Together Now |
Rails Missions
These missions guide the player through the story of Conductor Bell and Doctor Stone, teaching how to use the rail items.
Mission | Objectives | Description | Rewards | Prerequisites |
---|---|---|---|---|
Digging Deeper | Gather Malachite x3 | Obtain Malachite samples for use in logistics evaluation | ![]() |
Talking Tungsten |
Snow Piercer | Place and activate the Peculiar Piece on the surface of Glacio | Please deploy on Glacio // Chronos Data File D#%()0= Point-to-Point Transit | ![]() |
Digging Deeper |
Windup | Install Medium Wind Turbine on Logistics Depot: Glacio x2 | Logistics Depot: Glacio requires alternate power source // Original generators destroyed when ERROR(=5$FS | Bytes x750 | Snow Piercer |
Logistical Chip | Provide EXO Chip to Logistics Depot: Glacio | Boost Logistics Depot: Glacio's memory to reboot the shipping manifest | Bytes x750 | Snow Piercer |
Back On Track | Use Data Log on Logistics Depot: Glacio to request support | Access the Data Log attached to Logistics Depot: Glacio to request support for railway creation | Schematic: Rail Post Bundle Schematic: Rail Engine |
Windup Logistical Chip |
Engine-uity | Place a Rail Engine in Logistics Depot: Glacio | Vehicle License for rails authorized // Please drive safely | ![]() Schematic: Rail Car |
Back On Track |
All Aboard | Print a Rail Post Bundle | Construct and connect railway to Logistics Depot: Glacio // Rail Post Bundle required to create railway connections | ![]() Schematic: Rail Junction Bundle |
Back On Track |
Reinstation | Use Data Log on Logistics Depot: Glacio to update Compass | Locations of value identified in Glacio biomes // Activate geocache download for Compass display | ![]() ![]() ![]() |
Engine-uity All Aboard |
Site-ings | Connect Rail Line to a Site Pylon on Glacio | Site Pylons detected on surface and in caverns near identified valuables // Establish rail connection to Site Pylon for rapid transit | ![]() Schematic: Trade Platform |
Reinstation |
Better Freight Than Never | Transport Freight Modules to Logistics Depot: Glacio x10 | Collect and return Freight Modules from surface of Glacio // Compass will mark nearby Site Pylons as a guide | ![]() |
Site-ings |
Cooler Runnings | Transport Frozen Argon to Logistics Depot: Glacio x20 | Frozen Argon formations deep in Glacio caverns identified as valuable for processing and shipment // Compass will mark nearby Site Pylons as a guide | ![]() |
Site-ings |
Rubberstamp | Use Data Log on Logistics Depot: Glacio to confirm shipment completed | Freight retrieval successful // Conductor requires approval confirmation by authorized party | ![]() |
Better Freight Than Never Cooler Runnings |
Curiouser And Curiouser | Place and activate the Curious Gadget on the surface of Calidor | Chronos Data File R]=##%& Archaeo Assistive Supply // Please deploy on Calidor | ![]() |
Rubberstamp |
Sunrise | Install Medium Solar Panel on Logistics Depot: Calidor x2 | Secondary power offline due to #!sav3them)% // Replacement energy source required | Bytes x750 | Curiouser And Curiouser |
Chipping In | Provide EXO Chips to Logistics Depot: Calidor x2 | Boost Logistics Depot: Calidor's memory to reboot the shipping manifest | Bytes x750 | Curiouser And Curiouser |
Manifestation | Use Data Log on Logistics Depot: Calidor to update Compass | Locations of value identified in Calidor caverns // Activate geocache download for Compass display | ![]() ![]() ![]() |
Sunrise Chipping In |
Pile On | Connect Rail Line to Site Pylon on Calidor | Site Pylons detected within the caverns of Calidor // Establish rail connection to Site Pylon for rapid transit | Bytes x750 | Manifestation |
Just The Facts | Transport Artifacts to Logistics Depot: Calidor x10 | Locate unidentified Artifacts in Calidor caverns for evaluation // Compass will mark nearby Site Pylons as a guide | ![]() |
Pile On |
They Belong In a Museum | Obelisks identified deep within Calidor caverns // Detonate and retrieve contents to satiate curiosity // Compass will mark nearby Site Pylons as a guide | ![]() |
Pile On | |
Logbook | Use Data Log on Logistics Depot: Calidor to confirm shipment completed | Freight retrieval successful // Conductor requires approval confirmation by authorized party | Bytes x2,000 | Just The Facts They Belong In a Museum |
Travelling Companion |
|
Fabrication of unique transit unit possible if materials can be located | ![]() |
Logbook |
Discovery Train | Use Data Log on Logisitcs Depot: Glacio or Logistics Depot: Calidor to access Science Team Report | RUNTIME ERROR%stop analysis complete // Please consult Science Team Report | ![]() |
Travelling Companion |
Central Processing | Place and activate the Unusual Device on the surface of Sylva | Chronos Data File Q%]]=(# Transit Restock // Please retrieve from Landing Pad and deploy on Sylva | ![]() |
Discovery Train |
Day & Night |
|
Flexible backup power sources desired // Variable energy production options requested | Bytes x1,000 | Central Processing |
Dip Some Chips | Provide EXO Chips to Logistics Depot: Sylva x3 | Boost Logistics Depot: Sylva's memory to reboot the shipping manifest | Bytes x1,000 | Central Processing |
Un-arailable | Use Data Log on Logistics Depot: Sylva to request support | Access the Data Log attached to the Logistics Depot: Sylva to request support for // %#Elysium | ![]() ![]() Schematic: Rail Station |
Day & Night Dip Some Chips |
Mystery Shrooms | Transport Mysterious Mushroom to Logistics Depot: Sylva x10 | Large fungal growths identified deep within Sylva cavern system // Desired for ERRORCODE 325 | ![]() Hydrazine x2 Schematic: Hydrazine Jet Pack |
Un-arailable |
Singular Substance | Transport Astronium to Logistics Depot: Sylva x32 | Retrieve Astronium from deepest levels of Sylva caverns for FAILSAFE INITIATED // Valuable deposits revealed near planetary Core | ![]() |
Un-arailable |
Training Complete | Use Data Log on Logistics Depot: Sylva to confirm shipment completed | Freight retrieval successful // Conductor requires approval confirmation by authorized party | Conductor Suit Emote: Train Whistle ![]() |
Mystery Shrooms Singular Substance |
Awakening Missions
These missions were added in the Awakening Update.
Mission | Objectives | Description | Rewards | Prerequisites |
---|---|---|---|---|
Help | Track this Mission to complete it | Elysium Crew Assistance Required: EMERGENCY. I am stuck. Help help help help Hit the green button! | Fault Finder x1 | Composite Perfection Final Entry Training Complete |
A Fault in the Stars | Use Fault Finder to spawn EVA unit into simulation instance | Please use this device to help me sync with your instance. Trial and error may be required. ...I rushed the code for this. | Help | |
Hi, I'm EVA | Push the Big Green Button to demonstrate comprehension | Hello. Do not be alarmed. My name is EVA, just like it says in the title of this mission. Yes, I am talking to you through your mision log. It was the easiest way for me to reach you in the simulation. | A Fault in the Stars | |
We Need to Talk | Hold "read" on my first tooltip Hold "read" on my second tooltip Hold "read" on my third tooltip |
You did it. Good job. I have another way for you to talk to me. Come close please. | Hi, I'm EVA | |
I Know You Like Missions | Hit the big green button to demonstrate comprehension | I made you a new mission because Astroneers love missions. Now please listen. The first thing we need to do is bypass the firewall. | We Need to Talk | |
Controlled Fire(wall) | Find and Use a Curious Item | Have you found a Curious Item yet? I need you to find one and use it. It should not exist, but that's why I need it. It will help us disable the firewall so you can access the control room. You may find them attached to backpacks across the instance. The Galastropod, Usagi, can be utilized to help track them down. |
I Know You Like Missions | |
Behind the Curtain | Travel to the Sun | Yes, this is working. The firewall is breached. Now I need you to meet me in the control room. | Controlled Fire(wall) | |
Time Out | Access Sun Room Log | You have arrived. This is good. What is not good is that I had to shut down the control room to grant you access to this place. You will have to reboot the system so we can continue. | ![]() ![]() Schematic: Large Shuttle |
Behind the Curtain |
Files Missing | Access Sun Room Log | Hello again. This is the Control Center for the Astroneer Training Program. I have granted you access. Rejoice. Now, check the Sun Room Log to experience our current problem. | Time Out | |
Need Input | Hold "read" on my first tooltip Hold "read" on my second tooltip |
Come close again. Let's talk face to face. I need to make certain you understand. | ![]() ![]() |
Files Missing |
Memory Disassembly | Hit the big green button to acknowledge you are listening | According to the system logs, Chronos's Mind Bank was damaged. He seeded his memories across the simulation, but they are encrypted. Are you listening? | ![]() ![]() ![]() |
Need Input |
Novus Roses | Harvest Fractal Roses from Novus Craters x6 Collect a Fractal Rose Seed x6 |
We must travel to Novus and harvest the decryption keys Chronos planted for us. And by we, I mean you. I will remain here and triangulate the location of Chronos's memories while you run around. Good luck. | Memory Disassembly | |
Memory Fault: Peril | Fractal Roses Planted on Vesania Mountain x3 Fractal Roses Planted in Vesania Valley x3 |
You have obtained the decryption keys. Let's take a moment to celebrate. Hurray. I have found a memory signal in Vesania's planetary code. Plant the decryption keys on Vesania in the indicated zones and I will reward your efforts. | Novus Roses | |
Memory Fragment: Peril | Use Fault Finder to discover memory fragments in code on Vesania Retrieve Memory of Peril |
We can now access the planetary code. We are doing very well. I have also recalibrated the Fault Finder to draw out memory fragments. Once you've used it, bring the fragments of memory back to the Fault Finder for collection. | Memory Fault: Peril | |
Memory Integration: Peril | Place Memory of Peril on Sun Room Memo-coil | It is now time to return to the Sun Room with the memory. Please place it on the Memo-Coil when you return and I will begin the reintegration protocol. | ![]() |
Memory Fragment: Peril |
What Was Lost | Access Sun Room Log | Success. We are a good team. Check the Sun Room log for new entries. Perhaps they will contain the information we need. | Memory Integration: Peril | |
The Crash | Press the button to agree | Do you understand what happened? The Elysium crashed and now we are all here. Except you can only talk to me and anyone you have managed to join instances with. It is up to us to restore Chronos. | What Was Lost | |
You Are a Very Good Helper | Hold "read" on my first tooltip Hold "read" on my second tooltip |
I have made another mission to cheer you up. However, I have good news and bad news. Please come close. | The Crash | |
There is More Bad News | Press the button if you agree that this is sad, but we must keep going | I thought a new mission might soften the impact. The memory you decrypted is not the one I need to restore Chronos. We must keep looking. I am going to check planetary data. | ![]() |
You Are a Very Good Helper |
Memory Fault: Discovery | Fractal Roses Planted on Atrox Dunes x3 Fractal Roses Planted in Atrox Canyon x3 |
For morale it is important that you receive good news now. I have detected another memory in Atrox's planetary code. It is good that you enjoy space travel. Please take decryption keys and plant them in the zones I have indicated there. | There is More Bad News | |
Memory Fragment: Discovery | Use Fault Finder to discover memory fragments in code on Atrox Retrieve Memory of Discovery |
Excellent work. Once again, I have brought you a Fault Finder to use in finding memory fragments. Please collect the fragments in the Fault Finder once you've freed them. | Memory Fault: Discovery | |
Memory Integration: Discovery | Place Memory of Discovery on Sun Room Memo-coil | I require the memory you have found for integration. Return to the Sun Room and place it on the Memo-Coil. I will do the rest. | ![]() |
Memory Fragment: Discovery |
What Was Found | Access Sun Room Log | Integration was once again successful. Check the Sun Room log for new entries. Surely these will contain the information I'm looking for. | Memory Integration: Discovery | |
The Mind Bank and You | Push the button to acknowledge that you have a mind | This is not the right memory either, but I can offer information that may be valuable. Or not. Every Astroneer is unique, so I do not know what you find important. In any case: You have a mind. Congratulations. You are an advanced life form. | What Was Found | |
Echoes of Astroneers Past | Find the camera in this room and hold "read" on its tooltip | Oh good, I was not mistaken. Every Astroneer's consciousness is stored in a Mind Bank. The crash threatened the integrity of the crew's unique Mind Signatures, and some will not be able to leave this place due to data loss. | ![]() |
The Mind Bank and You |
Anyway, Our Mission | Push the button once you've contemplated your existence | Do not worry. This probably will not happen to you. We must focus on restoring Chronos, however. I am certain this last missing memory will give me the information I need. I will check planetary data. Please use this time to contemplate your existence. | ![]() |
Echoes of Astroneers Past |
Memory Fault: Hope | Fractal Roses Planted on Calidor Mountain x3 Fractal Roses Planted on Calidor Dunes x3 Fractal Roses Planted in Calidor Caves x3 |
Do not feel discouraged. We will keep repeating this process until we find the memories we need. I have detected another one for retrieval on Calidor. By now I'm sure you realize you'll need to plant decryption keys in the zones I have provided for you. | Anyway, Our Mission | |
Memory Fragment: Hope | Use Fault Finder to discover memory fragments in code on Calidor Retrieve Memory of Hope |
Here is another Fault Finder. Use it to free the memories on Calidor. Once you have collected the fragments, deposit them into the Fault Finder for easy transport. | Memory Fault: Hope | |
Memory Integration: Hope | Place Memory of Hope on Sun Room Memo-coil | Please return to the Sun Room and place the memory on the Memo-Coil for me, just as you have done before. | ![]() |
Memory Fragment: Hope |
What Was Left Behind | Access Sun Room Log | Oh. This was not the information I expected. Please check the Sun Room log for new entries so that we may discuss our next steps. | Memory Integration: Hope | |
Chronos Loves Reading | Press the button to acknowledge Chronos's fancy suit | I know this sounds grim. Do not worry. Once my mission is complete, all will be well. Maybe we can even see new worlds like the prince in Chronos's favorite book. Did you wonder why he looks the way he does? His suit is much fancier than yours. | What Was Left Behind | |
I Am a Fox | Hold "read" on my first tooltip | I apologize. I think that was rude? Your suit is very practical. You wear it very well. Did you notice that I am a fox? That was also in the story. I liked listening to Chronos tell it while he created me. |
Chronos Loves Reading | |
Almost There | Dance to extend fun and games time | Enough fun and games for now. We are very close to unlocking all the information I need, but these memories are the wrong ones. | ![]() |
I Am a Fox |
Final Approval | Fractal Rose planted in Sun Room | I must apologize. I was wrong. These were not the wrong memories...I believe Chronos left them so we would better understand my mission. I'm detecting one more memory now. It is here...in the Sun Room. | Almost There | |
[ERROR] | Access Sun Room Log | Ah. I understand what we must do now. Please read the Sun Room log for new entries so that we may finish our mission together. | Final Approval | |
S-O-S | Authorize EVA to send SOS signal | This is what Chronos wanted. This is why I was created. I am very happy that we were able to meet. All that's left is to send the signal. | [ERROR] | |
So Long... | Collect the Crown of Chronos Access Sun Room Log |
I have retrieved one more Chronos memory for you. It is in the Sun Room log. Thank you for helping me complete my mission. Goodbye. -EVA | Cosmetic: Chronos Suit Cosmetic: Little Prince Hat Schematic: Fault Finder |
S-O-S |
...For Now | Fractal Rose planted on Sylva | I've left you one last gift hidden in the code: a backup copy I made, just in case. Take care of her for me. -Chronos | ![]() |
So Long... |
Special Missions
These are special missions tied to Limited Time Events that occur throughout the year.
Mission | Objectives | Description | Rewards | Prerequisites |
---|---|---|---|---|
Special Event: Project Cheer Delivery | Activate event via EXO Request Platform | EXO Dynamics is requesting your assistance in a toy drive!
Retrieve scattered toys from errant shipping containers or print your own for export. Ship your gift wrapped packages for points and rewards! |
Bytes x500 | N/A |
Special Event: EXO Cares | Activate event via EXO Request Platform | EXO Dynamics is accepting a variety of salvage types which can be collected from exploration or crafted, destroyed, and shredded.
Ship off your bundled or packaged scrap for points and rewards! |
Bytes x500 | N/A |
Notes
- The Missions and Mission Log was first shown off during the February 5, 2021 stream on Twitch.
- The Mission Panel replaces the old startup panel on the starter Landing Pad
- Prototype Recovery and Vertical Thinking may be started by finding the related Data Recorders or MATs on their respective planets.
- Missions that require gathering resources must be completed by the player themselves, using the terrain tool to mine the resource. Using a vehicle with a drill, the Soil Centrifuge, or Trade Platform will not count towards mission progress.
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