Patch 1.26.128

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Holiday Event 2022
Patch 1.26.128.png
Version Number
Game Stage Release
Release Date December 5, 2022
Official Notes Official Patch Notes
Other Patches
Previous Patch Patch 1.26.107
Next Patch Patch 1.27.264

It’s time for helpful Astroneers to lend their skills to EXO Dynamics in support of the yearly holiday toy drive! Find and transport toys scattered across planetary surfaces or rig up your own printing production line for delivery via the EXO Request Platform module.


Project CHEER Delivery Event

Container wrecks have been spotted on Sylva, Desolo, Calidor, and Glacio surrounded by various toys and debris. Production-minded Astroneers can create fresh toys via the Small Printer using Scrap and other resources.

It is curious that shipping containers keep crash-landing on planets in the Sylva System around this time each year… what’s going on with EXO’s logistics department? Must be a weird glitch in their subroutines. Maybe that explains the weird containers ERROR//LU-C1D filtration at 63% HelpHelpHelp that have been reported on Sylva, Desolo, and Calidor.

Packaged toys are worth different point amounts when shipped:

EXO Dynamics rewards packages received with:

  • 1500 Points – Holiday Throwback Bundle
Contains cosmetics rewarded from previous years:
Hat: “Boreal Beanie”
Mask: “Pudding Warmer”
  • 3500 Points – Palette: ”Carbonated”
  • 6500 Points – Emote: ”Shiver”
  • 10000 Points – Hat: ”Seasonal Allure”

EXO supplies useful items and resources along the way to boost your recovery or production efforts. Randomized recurring rewards are available after completing the main event including:

Special Event Missions

To support event-related communications, special missions have been added that will appear in the Mission Logs of players when a new event is active. Players only need to activate an EXO Request Platform rocket to start the current event and complete the mission.

Community Reward

As with previous years, all package points will go towards unlocking a global total that will grant everyone in the community a FEZANT hat! We will be tracking progress via social media so when you complete the event, you can continue sending rewards to help make sure the gift gets unlocked for everyone!

Tether Toppers

Multi-colored lights return to adorn the tether lines of intrepid Astroneers! Use them as decorations, in support of your construction projects, or simply enjoy their merry glow

Bug Fixes

The following bugs have been fixed as of version

  • Game will no longer crash when placing a Sturdysquash Sample into a Research Chamber that is on the same platform as a Cauldrangea.
  • The game will no longer run out of memory very quickly while idling in certain saves in shipping builds
  • The requested item icons and point values are no longer duplicated while in the care package phase of the LTE
  • Packagers spawned in with the rest of the LTE items will now get removed when the LTE ends
  • Japanese is now for the G. novus Shells mission title
  • Japanese is no longer missing from Astroneer log

Known Issues

The following is still a known issue as of version:

  • Leaving relevance and relaunching the game while a Portable Smelter is running may put it in a broken state
  • The end of C.O.L.E.’s description in the catalog is cut off in several languages, omitting the power requirements
  • The Overachiever Palette does not unlock when completing all the tasks
  • Client’s compass will be completely empty after teleporting to any planet from the station
  • The Reconnect UI does not appear to allow players to reconnect to interrupted multiplayer sessions
  • Using a drill attached to a rover will eventually slow the Rover to a stop on consoles
  • Error message when attempting to join with incorrect password just says “Join Failed”
  • Main Menu music will persist after loading a save before the actual in-game music begins playing
  • The Trade Platform’s rocket can be pulled onto the Rail Station if it is set to “UNLOADS STOPPED CARS”
  • Rail Items are not appearing for the client in multiplayer sessions
  • The Client’s compass is completely empty in a community save
  • When a tracked mission is completed it will no longer track the follow-up missions