Terrain Analyzer
Terrain Analyzer | |
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Details | |
Tier | Small |
Group | Augment |
Type | Terrain Tool |
Crafted at | Backpack |
Recipe | 1x Zinc |
Unlock Cost | 2,000 Bytes |
Power Drain | 0.5U/s |
A Terrain Analyzer is a Terrain Tool augment. Its main purpose is to apply a color to generated Terrain instead of the default gray.
Source
Output | Input | Module |
---|---|---|
Terrain Analyzer | Zinc | Backpack |
The Terrain Analyzer may also be found rarely at wrecks.
Uses
- The Terrain Analyzer has two functions:
- When printed the Terrain Analyzer can be used on soil to absorb that color. Once the bar is filled with a color it cannot be changed, and this function is no longer possible.
- Once a color has been fully absorbed into the Terrain Analyzer, it can be used to apply that color to soil that is placed with the Terrain Tool. (When combined with the Inhibitor Mod it can paint existing terrain without changing its shape.)
A newly printed Terrain Analyzer will have an empty bar. Placing the analyzer on the Terrain Tool will activate the mod and allow the player to absorb a color from soil, filling up the bar slowly with that color. The bar will only fill when the tool is used to suck up soil of that color. Once filled with a single color, this function of the analyzer will no longer be possible, and it will always provide the same color.
Once the Terrain Analyzer has locked to a color it can be used to place soil with that color, prevent deforming terrain of any other color, or used to paint existing terrain.
Using the Terrain Tool to place soil will place that color of soil on the ground, either by placing terrain + for placing or + for flattening over holes or creating ramps.
When the Terrain Analyzer is attached to the Terrain Tool it will prevent any soil that is any other color from being deformed, allowing precision digging of a single color of soil.
Attaching the Inhibitor Mod while also having a Terrain Analyzer equipped will allow the player to paint existing terrain, giving players more options for customizing the look of the terrain around bases. To paint, the player must hold the raise terrain key (default Alt) while clicking. This will recolor the terrain, and with the Inhibitor Mod prevents the player from adding more soil.
With each planet containing many different colors, a player could end up with a rather large collection of analyzers, with each color needing its own.
Terrain colors
There are a total of 107 different colors with every Planet having its own color palette with 12 - 17 terrain colors each.
Planet | Color | Location/ Biome | Extra information |
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Sylva | Surface (Gray Mountains) | The Gray Mountains of Sylva contain 2 different gray tones and white snowcaps.
One of the gray tones can also be found in deep ravines. | |
Surface (Purple Forests) | The Purple Forests of Sylva contain 2 different violet/ purple tones and one blue tone. | ||
Surface (Flat Plains) | The Plains of Sylva contain 3 different green tones and one light brown. | ||
Underground (Layer 1) | The first Underground Layer of Sylva contains 3 different brown tones.
One for the walls and 2 for the floor. | ||
Underground (Layer 2) | The second Underground Layer of Sylva contains 2 different brown and one red tone.
The 2 brown tones here are the same as 2 from the previous layer, the red color is found in the floor. | ||
Underground (Layer 3) | The third Underground Layer of Sylva contains 1 red and 1 magenta.
The red is the same as the one from the previous layer. | ||
Underground (Layer 4) | The 4th Underground Layer of Sylva contains 1 magenta and 1 green tone.
The magenta is the same as the one from the previous layer. | ||
Underground (Layer 5) | The 5th Underground Layer of Sylva contains 1 green and 1 lime green.
The green is the same as the one from the previous layer. | ||
Desolo | Surface (Orange Cap Mountains) | The Orange Cap Mountains of Desolo contain 2 different light brown/ orange tones and 2 gray tones.
One of the light brown tones is found inside the mountains, above the Underground Layer. | |
Surface (Gray Plains) | The Gray Plains of Desolo contain 2 different gray tones.
The little hills in this area are lighter in color. | ||
Surface (Craters) | The Craters of Desolo contain 1 yellow, 1 warm yellow/ orange and 1 light brown. | ||
Underground (Layer 1) | The first Underground Layer of Desolo contains 2 brown and 1 gray tone. | ||
Underground (Layer 2) | The second Underground Layer of Desolo contains 2 different gray tones.
One for the Walls and one for the floor. | ||
Underground (Layer 3) | The third Underground Layer of Desolo contains 2 different gray tones.
One for the Walls and one for the floor. The one on the walls is the same gray as one from the previous layer. | ||
Calidor | Surface (Great Desert) | The Great Desert of Calidor contains 2 sandy brown tones.
The darker of the two can also be found in Folded Forests. | |
Surface (Dark Canyons) | The Dark Canyons of Calidor contain 1 red and 1 gray tone. | ||
Surface (Mesas) | The Mesas of Calidor contain 2 brown tones.
The Walls are lighter and the tops darker in color. | ||
Underground (Layer 1) | The first Underground Layer of Calidor contains 1 yellow and 1 brown tone. | ||
Underground (Layer 2) | The second Underground Layer of Calidor contains 1 yellow an 2 brown tones.
One of the brown tones and the yellow are the same as the ones from the previous layer. | ||
Underground (Layer 3) | The third Underground Layer of Calidor contains 2 brown tones.
One of the brown tones is the same as one from the previous layer. | ||
Underground (Layer 4) | The 4th Underground Layer of Calidor contains 2 brown/ red tones. | ||
Vesania | Surface (Bubble Tree Forest/ Asparagus Tree Forest) | This color is found inside the Hills, above the Underground Layer | |
This color makes up the tops of the hills in the Bubble Tree Forests and the midsections of the hills in the Asparagus Tree Forests. | |||
Missing | This color is currently only available through Creative Mode | ||
Surface (Bubble Tree Forest/ Asparagus Tree Forest) | This color makes up the tops of the hills in the Asparagus Tree Forests and the lower parts between hills in the Bubble Tree Forests. | ||
Surface (Floating Islands) | This color can be found in the Floating Islands Biome | ||
Surface (Bubble Tree Forest/ Asparagus Tree Forest) | This color makes up the midsections of the hills in the Bubble Tree Forests and the lower parts between hills in the Asparagus Tree Forests. | ||
Surface (Snail Shell Slopes/ Purple Ravines) | Both of these Biomes contain 3 magenta/ pink tones. | ||
Underground (Layer 1) | The first Underground Layer of Vesania contains 1 blue tone. | ||
Underground (Layer 2) | The second Underground Layer of Vesania contains 2 blue and 1 purple/ violet tone.
One of the blue tones is the same as the one from the previous layer. | ||
Underground (Layer 3) | The third Underground Layer of Vesania contains 2 purple/ violet tones.
One of them is the same as the one from the previous layer. The two colors here are very similar. | ||
Underground (Layer 4) | The 4th Underground Layer of Vesania contains 2 magenta/ pink tones. | ||
Novus | Surface (Pink-Tipped Mountains)/
Underground (Core) |
This color can be found either inside the Pink-Tipped Mountains, above the Underground Layer; or underground, around the core. | |
Surface (Pink-Tipped Mountains) | The Pink-Tipped Mountains of Novus contain 2 brown tones and pink Tips. | ||
Surface (Foggy Forest) | The Foggy Forests of Novus contain 2 purple/ violet tones. | ||
Surface (Polka-Dot Craters) | The Polka-Dot Craters of Novus contain 3 different brown tones. | ||
Underground (Layer 1) | The first Underground Layer of Novus contains 2 blueish gray and 1 purple/ violet tone. | ||
Underground (Layer 2) | The second Underground Layer of Novus contains 2 purple/ violet tones.
One of them is the same as the one from the previous layer. | ||
Underground (Layer 3) | The third Underground Layer of Novus contains 1 purple/ violet and 2 magenta/ pink tones.
The Purple/ violet tone is the same as one from the previous layer. | ||
Glacio | Surface (Tundra/ Black Buttes) | This color can be found inside mountains or large heaps of snow, above the Underground Layer. | |
Surface (Tundra) | These 3 colors are almost identical (for help on how to get them all see next section) | ||
This color is a brighter white than the other 3. | |||
Missing | This color is currently only available through Creative Mode | ||
Surface (Thermal Valleys) | The Thermal Valleys of Glacio consist of red, brown and gray terrain surrounded by a white ring.
The gray terrain can also be found in the mountain biome. | ||
Underground (Layer 1) | The first Underground Layer of Glacio contains 2 gray and 1 blue tone. | ||
Underground (Layer 2) | The second Underground Layer of Glacio contains 2 blue tones.
One of them is the same as the blue tone from the previous layer. | ||
Underground (Layer 3) | The third Underground Layer of Glacio contains 2 blue tones. | ||
Atrox | Surface (Mud Plains) | The Mud Plains of Atrox contain 2 green and 2 black tones | |
Surface (Yellow Hills) | The Yellow Hills of Atrox contain 2 yellow tones and orange tips. | ||
Surface (Pits) | The Pits of Atrox contain 2 yellow and 1 gray tone.
The slightly darker/ warmer yellow tone can be found at the top of the Pit walls where the next biome begins. | ||
Surface (Shattered Peaks) | The Shattered Peaks of Atrox contain 2 yellow and 1 gray tone. | ||
Underground (Layer 1) | The first Underground Layer of Atrox contains 1 yellow and 1 orange tone. | ||
Underground (Layer 2, 3) | The second Underground Layer of Atrox contains 1 yellow, 1 orange and 1 red tone.
The third Underground Layer of Atrox contains 1 orange and 1 red tone. The yellow and orange tone are the same as the ones from the first layer. | ||
Underground (Layer 4) | The 4th Underground Layer of Atrox contains 1 red and 1 gray/ green tone.
The red tone is the same as the one from the previous layers. |
Notes
- Some of the colors can be hard to distinguish. A simple trick to make sure the same color isn't being dug is to fill one Terrain Analyzer and try to dig up terrain that has a similar color, if it can be dug up with the filled Terrain Analyzer attached, it is the same color terrain, otherwise it is a different color and it should be collected using an empty Terrain Analyzer. This is especially useful on Glacio as 3 of the snow colors are very hard to tell apart.
- In Creative Mode, the palettes for each planet can be found on the right side of the Terrain Tool menu (F on PC).
Media
Terrain Tool menu in Creative Mode, with current planet colors on the right
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