碳
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碳 | |
---|---|
详细信息 | |
尺寸 | 小型 |
分类 | 资源 - 精炼资源 |
制造设备 | 熔炼炉 |
原料 | 有机物 |
研究获得 | 75字节 |
碳(Carbon)是Astroneer中一种精炼资源。
获得
输出 | 输入 | 使用 |
---|---|---|
碳 | 有机物 | 熔炼炉 |
用途
碳用来制造下列物品:
模块 | 输出 | 输入 |
---|---|---|
化学实验室 | 塑料 | 化合物 碳 |
钨碳化物 | 碳 钨 | |
爆炸粉末 | 碳 x2 硫磺 | |
钢铁 | 碳 氩气 铁 |
提示
碳能提供比有机物更多的电力:
- 有机物作为小型发电机的燃料,提供1单位/秒的电流,持续100秒,总共100单位。
- 碳作为中型发电机的燃料,提供3单位/秒的电流,持续100秒,总共300单位。
- 在熔炼炉中将有机物熔炼为碳只花费了60单位的电力,因此熔炼将它的能源提高了140单位。
When planning for long trips, Carbon has the highest consumable power yield per single T1 slot of any item in the entire game, with a few exceptions;
- The T2 slot that a Medium Generator necessarily takes up is effectively 8 T1 slots that could be used by a medium storage to hold Organic and Small Generators.
- Consequently, it's possible to carry more energy per storage space used by placing Organic instead of Carbon if space is limited.
- The ratio flips above 12 spaces used; 12 T1 spaces worth of Organic or Carbon produce almost exactly the same amount of power, including the overhead of the space the generator takes up. An easy way to remember is that if you must carry more than 12 Organic for portable power, you will be able to store more total energy by using a Medium Generator instead. ;)
你知道吗
- 在Update 0.10.1中,煤炭被从游戏中移除,取而代之的是碳。
- Coal's purpose in the game was as a solid fuel which powered the Medium Generator, even though it was generally thought to be superfluous in the main game flow; As a trade resource it was as valuable as titanium, making it nonetheless exciting to discover.
画廊
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